Vehicle Rigging in Maya
Vehicle Rigging in Maya is an Intermediate level tutorial on 3D + Animation, written by the creator, Adam Crespi. This tutorial is an essential step for a person who needs to sharpen his/her 3D + Animation talent. It provides you a strong understanding on 3D + Animation, Animation, Photography, Video, Game Design, Visual Effects, Maya, 3D + Animation, Animation, Photography, Video, Game Design, Visual Effects and Maya.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects. Author Adam Crespi starts with an overview of parenting and hierarchy, moving into separating the model into working components. From there, you’ll learn about creating controllers, constructing functioning wheel assemblies, and constraining the suspension. Expressions are used to tie the rig components together and add a degree of autonomous motion and rotation. Last, a bonus chapter on materials shows how to add realistic shaders onto the car and tie the controls to functionality such as operable headlights and taillights.
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes