V-Ray Next for 3ds Max Essential Training

V-Ray Next for 3ds Max Essential Training

V-Ray Next for 3ds Max Essential Training is an Intermediate level course on 3D + Animation, crafted by the creator, Brian Bradley. This course is an important foundation for an individual who needs to get better at his/her 3D + Animation talent. It gives you a thorough grip on 3D + Animation, CAD, Rendering, 3ds Max, 3D + Animation, CAD, Rendering and 3ds Max.

Free Download - V-Ray Next for 3ds Max Essential Training
Author Brian Bradley
Publish Date 3/12/2019
Skill Intermediate
Duration 6h 13m
Topic 3D + Animation
Video Tutorials 98
Last Update N/A

Get up and running with the V-Ray Next rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds Max using the many state-of-the-art tools and features found in this edition of the powerful rendering solution. Brian kicks off the course by covering several new tools included in V-Ray Next, including the Lighting Analysis tool and the Viewport IPR. He then dives into critical V-Ray concepts, including materials, image sampling, maps, and lighting, as well as how to create in-camera effects such as depth of field and motion blur. Plus, he shows how to easily add lifelike effects to your 3D models using FX tools such as VRayFur.

Topics include:

  • Working with drag-and-drop V-Ray assets
  • Using V-Ray lighting tools
  • Enabling the Environment skylight
  • Working with Global Illumination
  • Using irradiance mapping
  • Working with V-Ray materials and maps
  • Quality control using image sampling
  • Using V-Ray GPU
  • Leveraging tools for interactive rendering
  • Working with FX tools such as VRayMetaball
  • Stereoscopic VR rendering
  • Using Render Mask

V-Ray Next for 3ds Max Essential Training : Video Lessons

  • Creating renders using V-Ray Next1m 2s
  • Software versions used in this course1m 18s
  • Working with 3ds Max projects1m 51s
  • A note on gamma and unit settings1m 58s
  • Adaptive Dome Light setting2m 22s
  • Metal/rough workflow3m 55s
  • Rendering in the cloud (beta)3m 11s
  • Switch material2m 52s
  • NVIDIA AI Denoiser and render element specific denoising4m 19s
  • New hair material (update 1 Glint and Glitter)3m 51s
  • Lighting Analysis tool3m 24s
  • V-Ray plugin material and texture3m 19s
  • Drag-and-drop V-Ray assets1m 37s
  • Point-and-shoot camera tools4m 36s
  • Update 1: Viewport IPR3m 21s
  • Update 1: GPU improvements (bucket, dispersion, and faster fog)4m 38s
  • An introduction to the V-Ray light3m 1s
  • The V-Ray Plane light3m 42s
  • The V-Ray Dome light4m 15s
  • The V-Ray Sphere light2m 53s
  • The V-Ray Mesh light4m 29s
  • The V-Ray Disc light2m 20s
  • The V-Ray IES light4m 15s
  • V-Ray Sun and Sky5m 17s
  • Enabling the Environment skylight3m 39s
  • Using irradiance mapping: Part 13m 28s
  • Using irradiance mapping: Part 25m 30s
  • Using Light Cache3m 12s
  • Using Brute Force GI4m 55s
  • The V-Ray Material: Diffuse color3m 34s
  • The V-Ray Material: Reflection4m 40s
  • The V-Ray Material: Clear glass3m 40s
  • The V-Ray Material: Colored and frosted glass2m 53s
  • Creating a translucency effect2m 58s
  • V-Ray hair shader3m 27s
  • Car paint shader2m 48s
  • Using the VRmat format2m 52s
  • The V-Ray alSurface material4m 36s
  • Using MDL materials4m
  • An introduction to V-Ray maps2m 43s
  • V-Ray Color2m 30s
  • V-Ray Curvature3m 33s
  • V-Ray Dirt3m 39s
  • V-Ray Edges Tex4m 4s
  • V-Ray HDRI5m 4s
  • V-Ray MultiSub Tex3m 52s
  • V-Ray Normal Map3m 47s
  • V-Ray Triplanar5m 27s
  • Image sampling explained3m 20s
  • Progressive sampling engine3m 30s
  • Bucket sampling engine5m 11s
  • IPR4m 6s
  • Resumable rendering4m
  • Fixing super bright sampling problems4m 32s
  • Physical Camera setup4m 21s
  • Physical Camera controls4m 32s
  • Controlling exposure5m 52s
  • Depth of field3m 58s
  • Creating a Motion Blur effect3m 37s
  • Perspective correction3m 38s
  • Rendering panoramas4m 44s
  • An introduction to V-Ray GPU3m 24s
  • Using V-Ray GPU3m 9s
  • The GPU UI: V-Ray tab3m 5s
  • The GPU UI: Performance tab5m 10s
  • Render elements explained3m 41s
  • Pipeline decisions2m 22s
  • Render elements workflow4m 53s
  • Outputting our basic render elements3m
  • Compositing the basic elements5m 48s
  • Using elements for image manipulation4m 31s
  • Adding DOF using a Z-Depth pass4m 38s
  • Light Select4m 41s
  • Multimatte5m 22s
  • Cryptomatte5m 41s
  • Sample Rate4m 3s
  • The Denoiser element4m 30s
  • ExtraTex (Dirt/AO)3m 19s
  • UI overview4m 17s
  • The Color Correction controls4m 34s
  • Using the History tool5m 31s
  • Tools for interactive rendering3m 18s
  • Interactive Lens FX3m 23s
  • Using V-Ray Geometry: Fur4m 54s
  • Using V-Ray Geometry: Proxies6m 18s
  • Using V-Ray Geometry: Clipper4m 39s
  • V-Ray Instancer5m 27s
  • Stereoscopic VR rendering4m 29s
  • V-Ray metaballs5m 18s
  • DOF in a perspective viewport3m 6s
  • Using Render Mask3m 48s
  • Aerial perspective4m 46s
  • Displacement4m 4s
  • Volume grid5m 43s
  • V-Ray mesh viewer2m 56s
  • Next steps1m 29s

Recommended video tutorials from YouTube.

  • V-Ray Next for 3ds Max — Introduction
  • Get a free 30-day trial at https://www.chaosgroup.com/try-vray-3ds-max Th? video will walk you through V-Ray's user interface and how to get started with a ...

  • DateTime : 2019-12-17 11:56:11
  • Source : ChaosGroupTV
  • V-Ray Next for 3ds Max — Webinar: What's New
  • Get a free 30-day trial at https://www.chaosgroup.com/try-vray-3ds-max V-Ray Next for 3ds Max is smarter, faster and more powerful than ever before. During this ...

  • DateTime : 2018-06-13 13:22:20
  • Source : ChaosGroupTV
  • V-Ray Next for 3ds Max, update 1 – What's new
  • Download a free trial at https://www.chaosgroup.com/try-vray-3ds-max V-Ray Next for 3ds Max, update 1 includes a brand new Viewport IPR for quicker ...

  • DateTime : 2018-11-29 16:43:28
  • Source : ChaosGroupTV
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