V-Ray: Control Color Bleed in 3ds Max
V-Ray: Control Color Bleed in 3ds Max is an Intermediate level study on 3D + Animation, crafted by an expert, Brian Bradley. This study is an important foundation for an individual who needs to excel in his/her 3D + Animation expertise. It provides you a thorough grip on 3D + Animation, CAD, Photography, Lighting, Video, Rendering, V-Ray, 3D + Animation, CAD, Photography, Lighting, Video, Rendering and V-Ray.
Color bleed is a common problem in global illumination (GI) renders, as colors are transferred by means of indirect light reflection. By understanding how light works in the real world, and using 3ds Max and V-Ray to mimic that behavior virtually, you can prevent most color bleed problems. Join Brian Bradley as he demonstrates the causes of—and solutions for—the color bleed that occurs in V-Ray GI renders. Learn how to control color bleed in a physically accurate manner (as you could on a real-world set), and by using GI-specific tools along with other nonphysical controls such as Materials Overrides and the V-Ray Object Properties dialog.
- Defining color bleed
- Controlling reflectance
- Understanding how geometry setup affects color bleed
- Choosing color placement carefully
- Using the Saturation Post-Processing control
- Adjusting the photon bounce limit
- Controlling color bleed with materials and object properties
- Using render elements