Unreal Engine: Arch Viz Design Techniques
Unreal Engine: Arch Viz Design Techniques is an Intermediate level tutorial on 3D + Animation, compiled by the author, Simon Manning. This tutorial is an important step for anyone who needs to sharpen his/her 3D + Animation skills. It provides you a thorough grip on 3D + Animation, CAD, Photography, Lighting, Video, Previsualization, Rendering, 3ds Max, Unreal Engine, Revit, 3D + Animation, CAD, Photography, Lighting, Video, Previsualization, Rendering, 3ds Max, Unreal Engine and Revit.
Want to work faster and smarter in Unreal Engine? In this course, pick up practical architectural visualization techniques that can help you build compelling experiences with Unreal Engine. Instructor Simon Manning shares tips for working with materials, including how to get realistic mirrors in your scene and give your glass materials reflectivity. He also explores how to regenerate improved lightmaps from within Unreal, as well as how to reduce draw calls and poly counts, measure project performance, and more.
Topics include:
- Migrating material packages
- Batch replacing of materials
- Static vs. dynamic lighting
- Lightmap analysis, correction, and padding
- Shader analysis and correction
- Draw call optimization
- Improving reflections