Unity: Materials and Lighting
Unity: Materials and Lighting is an Intermediate level course on 3D + Animation, created by the creator, Adam Crespi. This course is an essential step for an individual who needs to sharpen his/her 3D + Animation talent. It gives you a strong understanding on 3D + Animation, Game Development, Photography, Lighting, Video, Game Design, Materials, Textures, Unity, 3D + Animation, Game Development, Photography, Lighting, Video, Game Design, Materials, Textures and Unity.
Realistic materials make for better game worlds. Learn how to craft materials like wood, bronze, and glass, and then light your scene inside the Unity 3D game engine. Author Adam Crespi starts out with simple materials and gradually introduces more complex shaders: diffuse surfaces like plaster, as well as metal and reflections. Then you’ll delve into the magic of bringing a level to life with lighting, including point, spot, and directional lights. Finally, explore light baking with the Beast lightmapping engine.
- Creating and editing a diffuse material
- Bringing out shine with specular materials
- Building reflective materials
- Creating a custom shader
- Lighting you scene
- Fine-tuning hard and soft shadows
- Color tinting a baked light