Modeling a Female Android in ZBrush

Modeling a Female Android in ZBrush

Modeling a Female Android in ZBrush is an Intermediate level study on 3D + Animation, compiled by the creator, Ryan Kittleson. This study is a critical base for anyone who needs to excel in his/her 3D + Animation skills. It gives you a thorough grip on 3D + Animation, CAD, Photography, Lighting, Video, Materials, Modeling, Textures, ZBrush, 3D + Animation, CAD, Photography, Lighting, Video, Materials, Modeling, Textures and ZBrush.

Free Download - Modeling a Female Android in ZBrush
Author Ryan Kittleson
Publish Date 12/17/2013
Skill Intermediate
Duration 4h 10m
Topic 3D + Animation
Video Tutorials 70
Last Update N/A

Androids started appearing in science fiction over a hundred years ago, and have since evolved from robotic machines into more fully humanoid shapes. With modern 3D modeling tools like ZBrush, it’s easier than ever to create a realistic looking android that bridges the divide between man (or woman) and machine. In this course, Ryan Kittleson teaches you how to model a female android with ZBrush’s powerful modeling and sculpting tools. He shows how to start with a basic model and refine and stylize the anatomy. Then you’ll learn how to concept machine-inspired parts like vents and wheels; create clean, hard edges; refine delicate areas like hands, feet, and joints; and add finishing details like seams. In the end, you’ll put the android into an action pose and create a rendered turntable video that shows off your model.

Topics include:

  • Gathering reference materials
  • Getting a base model
  • Stylizing the android’s body
  • Exploring design concepts
  • Making pivoting joints
  • Creating precise mechanical shapes
  • Adding thickness to panels with Panel Loops
  • Making a foot with DynaMesh
  • Making a tire with radial symmetry
  • Reducing polygons with Decimation Master
  • Preparing for rigging and posing
  • Applying materials

Modeling a Female Android in ZBrush : Video Lessons

  • Welcome55s
  • Using the exercise files1m 11s
  • What you should know before watching this course28s
  • Optimizing the Wacom tablet settings1m 55s
  • Gathering reference images1m 27s
  • Understanding the difference between projects and tools3m 15s
  • Opening and saving tools1m 54s
  • Getting a base model to start with2m 49s
  • Posing the base6m 28s
  • Challenge: Pose the arms46s
  • Solution: Pose the arms3m 18s
  • Cleaning up the pose2m 57s
  • Optimizing topology with ZRemesher7m 2s
  • Refining the base anatomy4m 7s
  • Concepting the android with layers5m 21s
  • Sketching mechanical shapes4m 4s
  • Stylizing based on real anatomy3m 42s
  • Making the chest3m 17s
  • Designing a waist3m 37s
  • Using layers to mix and match the design3m 18s
  • Erasing part of a layer with Morph Targets2m 12s
  • Challenge: Finish the design29s
  • Solution: Finish the design5m 4s
  • Splitting the android into parts1m 57s
  • Slicing the model into pieces2m 31s
  • Using the SliceCurve tool4m 35s
  • Splitting slices into subtools5m 42s
  • Splitting overlapping panels5m 25s
  • Fitting panels inside of each other3m 40s
  • Challenge: Slice the rest of the model1m 5s
  • Solution: Slice the rest of the model6m
  • Starting with primitives4m 58s
  • Making knee joints4m 16s
  • Connecting the knee joints with the android3m 24s
  • Making parts with insert mesh brushes2m 59s
  • Making wires and cables5m 17s
  • Making hip joints with the Clip Brush5m 11s
  • Forming the pelvis with the Curve Bridge4m 1s
  • Creating the visor4m 57s
  • Challenge: Make the rest of the inner mechanics37s
  • Solution: Make the rest of the inner mechanics6m 11s
  • Making some parts solid5m 14s
  • Cutting back vents with SliceCurve4m 9s
  • Making vent holes from polygroups4m 41s
  • Restoring symmetry with Mirror1m 50s
  • Making side vents with masking2m 44s
  • Cutting ailerons with Trim and Clip4m 45s
  • Using replacement parts3m 27s
  • Cutting holes with replacement parts3m
  • Adding thickness to panels with Extract5m 15s
  • Adding thickness with Panel Loops3m 38s
  • Challenge: Finish panel detail42s
  • Solution: Finish panel detail4m 47s
  • Making a finger segment with ShadowBox4m 43s
  • Duplicating and appending fingers4m 13s
  • Arranging fingers to form a hand3m 49s
  • Making a foot with DynaMesh3m 31s
  • Cutting a toe piece with Boolean intersection3m 37s
  • Cutting the foot piece with Boolean subtraction2m 10s
  • Making a tire with radial symmetry4m 53s
  • Modeling the wheel hub4m 38s
  • Fitting the wheel to the foot3m 55s
  • Adding fine seams4m 50s
  • Reducing polygons with Decimation Master4m 7s
  • Mirroring the limbs3m 1s
  • Preparing for rigging and posing2m 19s
  • Posing with Transpose Master5m 1s
  • Applying materials4m 14s
  • Creating a rendered turntable video3m 56s
  • Next steps58s

Recommended video tutorials from YouTube.

  • Modeling a Female Android in Zbrush - Training Course on
  • to watch the course, go to:

  • DateTime : 2013-12-18 17:00:07
  • Source : Ryan Kittleson
  • ZBrush modeling tutorial: Making wires and cables |
  • Curve brushes make building tube-like shapes in ZBrush a snap. Find out how to make wires and cables for an android model in this tutorial. Watch more at ...

  • DateTime : 2014-07-19 20:35:32
  • Source : LinkedIn Learning
  • ZBrush modeling tutorial: Restoring symmetry with Mirror |
  • Mirror and Weld, a feature in ZBrush that cuts an object in half and copies one half over to the other side, can come in handy when you need to restore symmetry ...

  • DateTime : 2014-07-19 20:37:16
  • Source : LinkedIn Learning

Please consider buying this course - Modeling a Female Android in ZBrush directly from the author - Ryan Kittleson. This way you could help the author create more great content, also you may get personal help.

The links being shared are only for poor students who really cannot afford to pay. So, if you are capable of paying please do consider it once before trying the free download links.

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