mocha 5 Essential Training
mocha 5 Essential Training is an Beginner level course on 3D + Animation, created by the creator, Lee Lanier. This course is an absolute foundation for an individual who needs to sharpen his/her 3D + Animation talent. It provides you a strong understanding on 3D + Animation, Compositing, Motion Graphics, Photography, Video, Visual Effects, mocha, 3D + Animation, Compositing, Motion Graphics, Photography, Video, Visual Effects and mocha.
mocha is the Swiss Army knife of the compositing and VFX world. Using its Planar Tracker, you can get great motion tracking data from very tough footage, even tracking through motion blur. Those results can be used to drive effects, from match moving and image stabilization to corner pins for screen replacement or background enhancements with paint. You can also use mocha rotoscoping tools to create complex masks and rotosplines. Rotoscoping is made faster by combining mocha’s motion tracking with regular keyframed animation.
mocha 5 Essential Training is designed to get you working quickly with mocha plugins and the standalone version, mocha Pro. The project-based course teaches the core ideas that drives the entire mocha family of products. This training is designed to help you become more confident using mocha to solve different VFX challenges. Instructor Lee Lanier walks you through planar tracking, exporting tracking data, and using that data in programs like After Effects and Boris. Plus, learn how to use mocha for masking and rotoscoping, as well corrections such as stabilizing footage and fixing lens distortion. Lee also shows how to create a 3D camera solve and work with virtual reality projects in mocha VR.
- Setting up the application
- Organizing projects
- Creating spline shapes
- Tracking in mocha
- Using tracking data for different tasks
- Masking occlusions
- Using offset tracking
- Rotoscoping fundamentals
- Creating complex mask shapes efficiently
- Stabilizing footage
- Correcting for lens distortion in footage
- Generating a 3D camera solve
- Working with mocha VR