Maya: Advanced Materials

Maya: Advanced Materials

Maya: Advanced Materials is an Advanced level tutorial on 3D + Animation, created by the author, Andy Beane. This tutorial is an absolute step for an individual who needs to sharpen his/her 3D + Animation skills. It provides you a thorough grip on 3D + Animation, CAD, Photography, Lighting, Video, Materials, Rendering, Maya, 3D + Animation, CAD, Photography, Lighting, Video, Materials, Rendering and Maya.

Free Download - Maya: Advanced Materials
Author Andy Beane
Publish Date 1/4/2016
Skill Advanced
Duration 2h 25m
Topic 3D + Animation
Video Tutorials 30
Last Update N/A

Using simple Maya shaders in advanced ways can help you create more realistic and interesting materials for your 3D models. Watch this Maya training course to learn how to create and control advanced materials (including mental ray materials) in Maya.

Andy Beane includes two methods for creating advanced Maya materials. He starts with smaller, easier materials that can be composited together. He then shows how to combine these same materials in an all-in-one-method for rendering, and evaluate the pros and cons of both techniques. Chapter 3 demonstrates the subsurface scattering (SSS) material in mental ray, which will strengthen your material toolbox, and shows how to composite the results in After Effects.

Topics include:

  • Collecting and creating reference material
  • Using simple materials vs. a large complex shader network
  • Setting up the scene
  • Creating alpha materials
  • Compositing individual materials
  • Putting it all together in one material
  • Subsurface scattering with mental ray materials
  • Rendering

Maya: Advanced Materials : Video Lessons

  • Welcome59s
  • What you should know before watching this course38s
  • Using the exercise files20s
  • Defining the problem: Tell the story3m 59s
  • Collecting, finding, and creating reference material3m 13s
  • Pros and cons of breaking into simple materials vs. a large shader network5m 56s
  • Define the problem: Dirty gazing ball2m 17s
  • Setting up the scene: Making sure mental ray is an option2m 11s
  • Chrome material5m 26s
  • Blurry chrome material4m 5s
  • Dust material4m 18s
  • Creating the alpha materials9m 22s
  • Setting up the matte material render layer5m 40s
  • Compositing the individual materials8m 4s
  • Putting it all together in one material8m 8s
  • Challenge: Add your own material59s
  • Solution: Add your own material3m 46s
  • Define the problem: Grapes1m 51s
  • Diffuse color4m 43s
  • Subsurface scattering layer: Subdermal3m 24s
  • Subsurface scattering: Back scatter3m 48s
  • Specularity5m 10s
  • Putting the material back together5m 49s
  • Rendering7m 49s
  • Rendering continued11m 33s
  • Challenge: Create the look of jade1m 25s
  • Solution: Create the look of jade10m 45s
  • Next steps1m 33s

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HELP THE AUTHOR

Please consider buying this course - Maya: Advanced Materials directly from the author - Andy Beane. This way you could help the author create more great content, also you may get personal help.

The links being shared are only for poor students who really cannot afford to pay. So, if you are capable of paying please do consider it once before trying the free download links.

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