Maya: Advanced Materials
Maya: Advanced Materials is an Advanced level tutorial on 3D + Animation, created by the author, Andy Beane. This tutorial is an absolute step for an individual who needs to sharpen his/her 3D + Animation skills. It provides you a thorough grip on 3D + Animation, CAD, Photography, Lighting, Video, Materials, Rendering, Maya, 3D + Animation, CAD, Photography, Lighting, Video, Materials, Rendering and Maya.
Using simple Maya shaders in advanced ways can help you create more realistic and interesting materials for your 3D models. Watch this Maya training course to learn how to create and control advanced materials (including mental ray materials) in Maya.
Andy Beane includes two methods for creating advanced Maya materials. He starts with smaller, easier materials that can be composited together. He then shows how to combine these same materials in an all-in-one-method for rendering, and evaluate the pros and cons of both techniques. Chapter 3 demonstrates the subsurface scattering (SSS) material in mental ray, which will strengthen your material toolbox, and shows how to composite the results in After Effects.
- Collecting and creating reference material
- Using simple materials vs. a large complex shader network
- Setting up the scene
- Creating alpha materials
- Compositing individual materials
- Putting it all together in one material
- Subsurface scattering with mental ray materials