Matte Painting: Environments for Film
Matte Painting: Environments for Film is an Intermediate level study on 3D + Animation, written by the author, Danny Janevski. This study is a critical foundation for an individual who needs to excel in his/her 3D + Animation expertise. It gives you a thorough grip on 3D + Animation, CAD, Photography, Lighting, Video, Modeling, Clarisse iFX, World Machine, Maya, Nuke, ZBrush, 3D + Animation, CAD, Photography, Lighting, Video, Modeling, Clarisse iFX, World Machine, Maya, Nuke and ZBrush.
Modern matte painting is a multidiscipline art. Matte painters need to know how to create 3D geometry, extend worlds with nodes and macros, create detailed materials and shaders, digitally paint convincing detail, and composite the many layers together into a final render worthy of the big screen. Danny Janevski, matte painting supervisor for DreamWorks, shows how to master these techniques using software such as Clarisse, ZBrush, World Machine, Photoshop, and NUKE. He covers a wide variety of current industry techniques used in creating feature films, including layout and set breakup, top-down renders, environment and terrain generation, painting, and final render.
- Laying out geometry in Clarisse
- Importing and separating geometry in ZBrush
- Creating top-down renders
- World building with World Machine
- Creating shaders in Clarisse
- Matting painting the sky and mountain in Photoshop
- Compositing and rendering the matte painting in NUKE