Learning V-Ray 3.0 for Blender
Learning V-Ray 3.0 for Blender is an Intermediate level study on 3D + Animation, created by the creator, Brian Bradley. This study is an important step for a person who needs to excel in his/her 3D + Animation skills. It provides you a thorough grip on 3D + Animation, CAD, Photography, Lighting, Video, Materials, Rendering, Blender, V-Ray, 3D + Animation, CAD, Photography, Lighting, Video, Materials, Rendering, Blender and V-Ray.
V-Ray for Blender combines V-Ray’s flexibility and unprecedented speed with one of the world’s most famous open-source 3D applications. Build your rendering skills while you learn new tools for expanding your creative possibilities, in this course on V-Ray 3.0, the most recent version of this powerful lighting and rendering plugin. Brian Bradley introduces V-Ray’s lighting tools for natural-looking daylight and artificial illumination, the Global Illumination system, and the Physical Camera, which gives you real-world parameters for camera control (such as f-stop and focal length). Then learn how to use V-Ray’s texturing tools to build realistic surfaces, including diffuse, reflective, and refractive surfaces. Last but not least, explore V-Ray’s sampling controls for adjusting the quality of your final renders.
- Getting comfortable with the V-Ray interface
- Exploring V-Ray light types: Sun, Sky, Spot, and more
- Using irradiance mapping and global illumination
- Working with the Physical Camera
- Using V-Ray materials
- Controlling quality with image sampling and the different engines