Learning Particle Flow in 3ds Max 2013

Learning Particle Flow in 3ds Max 2013

Learning Particle Flow in 3ds Max 2013 is an Beginner level tutorial on 3D + Animation, created by an expert, Brian Bradley. This tutorial is an essential foundation for a person who needs to sharpen his/her 3D + Animation expertise. It provides you a thorough grip on 3D + Animation, Photography, Video, Particles + Dynamics, Visual Effects, 3ds Max, 3D + Animation, Photography, Video, Particles + Dynamics, Visual Effects and 3ds Max.

Free Download - Learning Particle Flow in 3ds Max 2013
Author Brian Bradley
Publish Date 10/21/2013
Skill Beginner
Duration 3h 32m
Topic 3D + Animation
Video Tutorials 42
Last Update N/A

Particle Flow is a sophisticated nonlinear, event-driven particle system that is an integral part of the VFX toolset in Autodesk 3ds Max. Join Brian Bradley as he shows you how to start creating great looking animations and simulations with Particle Flow. Review the basic components, harness the power of its ready-made flow types like Preset and mParticles, and then learn to adjust operators to change the look, logic, and behavior of particles inside your flows. Finally, see how to put it all into practice by building your own rain, splash, and drip system from the ground up.

Topics include:

  • Deconstructing a flow
  • Making use of events
  • Creating a standard flow
  • Reusing effects
  • Adjusting the Birth, Speed, Shape, and other operators
  • Making tests that create events
  • Creating rainfall
  • Setting up a Splash system

Learning Particle Flow in 3ds Max 2013 : Video Lessons

  • Welcome1m 35s
  • What you should know1m 20s
  • Using the exercise files1m 3s
  • 3ds Max project structure2m 36s
  • Operators are the key5m 2s
  • Making use of events5m 39s
  • How tests work4m 20s
  • Deconstructing a flow5m 51s
  • How we use deflectors3m 32s
  • Using the force3m 47s
  • Source properties: Emission rollout5m 53s
  • Source properties: Selection and System rollouts6m 47s
  • Breakdown of the Particle View UI6m 12s
  • Creating and deleting a Standard Flow5m 7s
  • Breakdown of the Standard Flow7m 55s
  • The Preset Flow: Reusing our own effects5m 29s
  • The Preset Flow: Using the Allan McKay presets5m 49s
  • Starting from scratch with the Empty Flow6m 8s
  • Why the mParticle Flow is different5m 33s
  • The Birth Grid operator4m 29s
  • The Birth Group operator5m 5s
  • The Birth Texture operator5m 41s
  • The Transform operators6m 56s
  • Speed operators5m 19s
  • Shape operators6m 31s
  • Utility operators4m 16s
  • mParticle operators7m 3s
  • Particle Age6m 2s
  • Collision5m 38s
  • Speed4m 52s
  • Find Target7m 14s
  • Lock/Bond4m 55s
  • Creating rainfall6m 17s
  • Motion through forces3m 54s
  • Adding collision detection7m 25s
  • Creating the table splash: Part one5m
  • Creating the table splash: Part two4m 22s
  • Setting up the sculpt splash4m 45s
  • Running across the surface6m 55s
  • Finalizing the drip system5m 8s
  • Final observations2m 43s
  • What's next?2m 1s

Recommended video tutorials from YouTube.

  • 3ds Max 2014 New Features: Particle Flow M particles
  • DateTime : 2013-03-26 15:07:18
  • Source : Autodesk
  • Particle Flow and 3ds Max tutorial: Particle Age | lynda.com
  • Tests in Particle Flow allow you to give intelligent direction to particles that have been birthed into a flow. In this tutorial, learn how to adjust when particles are ...

  • DateTime : 2013-11-21 01:55:15
  • Source : LinkedIn Learning
  • Particle Flow and 3ds Max tutorial: Operators are the key | lynda.com
  • Operators are the basic elements from which all particle flows--or particle systems--are constructed. Explore the dynamic nature of operators, as well as how they ...

  • DateTime : 2013-11-21 01:46:11
  • Source : LinkedIn Learning
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