Learning Particle Flow in 3ds Max 2013
Learning Particle Flow in 3ds Max 2013 is an Beginner level tutorial on 3D + Animation, created by an expert, Brian Bradley. This tutorial is an essential foundation for a person who needs to sharpen his/her 3D + Animation expertise. It provides you a thorough grip on 3D + Animation, Photography, Video, Particles + Dynamics, Visual Effects, 3ds Max, 3D + Animation, Photography, Video, Particles + Dynamics, Visual Effects and 3ds Max.
Particle Flow is a sophisticated nonlinear, event-driven particle system that is an integral part of the VFX toolset in Autodesk 3ds Max. Join Brian Bradley as he shows you how to start creating great looking animations and simulations with Particle Flow. Review the basic components, harness the power of its ready-made flow types like Preset and mParticles, and then learn to adjust operators to change the look, logic, and behavior of particles inside your flows. Finally, see how to put it all into practice by building your own rain, splash, and drip system from the ground up.
Topics include:
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system