Learning Maya nCloth 2012

Learning Maya nCloth 2012

Learning Maya nCloth 2012 is an Intermediate level course on 3D + Animation, crafted by the author, Aaron F. Ross. This course is an important base for anyone who needs to get better at his/her 3D + Animation expertise. It gives you a strong understanding on 3D + Animation, Photography, Video, Visual Effects, Maya, 3D + Animation, Photography, Video, Visual Effects and Maya.

Free Download - Learning Maya nCloth 2012
Author Aaron F. Ross
Publish Date 11/30/2012
Skill Intermediate
Duration 3h 26m
Topic 3D + Animation
Video Tutorials 59
Last Update N/A

Take an in-depth look at nCloth, the Maya toolkit for simulating high-resolution mesh cloth for 3D characters and animations. Author Aaron F. Ross explains the roles played by the various “actors” in an nCloth simulation, including the nucleus solver, nCloth objects, passive colliders, and nConstraints. The course begins with basic simulations such as flags and ropes, then progresses to building a simple garment, until finally integrating animation and special effects like falling leaves and tearing cloth. Aaron also covers performance optimization techniques such as nCloth and nucleus solver settings, proxy objects, collision layers, the Wrap deformer, and more.

Topics include:

  • Understanding the nucleus solver
  • Adopting a scale convention
  • Adjusting nCloth and nRigid attributes
  • Creating and animating nConstraints
  • Editing nConstraint membership and influence
  • Smoothing nCloth with subdivision surfaces
  • Storing and manipulating simulation data with nCache
  • Improving simulation quality and efficiency
  • Dressing an animated character
  • Painting dynamic attributes such as Stickiness
  • Simulating many objects such as falling leaves

Learning Maya nCloth 2012 : Video Lessons

  • Welcome39s
  • What you should know before watching this course1m 8s
  • Using the exercise files1m 28s
  • Understanding the Nucleus solver2m 2s
  • Setting animation preferences3m 19s
  • Adopting a scale convention4m 27s
  • Building polygon primitives5m 42s
  • Freezing transforms1m 38s
  • Creating passive colliders1m 46s
  • Creating nCloth2m 17s
  • Setting Nucleus Space Scale2m 47s
  • Choosing an nCloth preset2m 18s
  • Adjusting nCloth and nRigid attributes3m 31s
  • Planning and preparing1m 10s
  • Laying out the scene4m 49s
  • Defining materials2m 40s
  • Constructing a simulation5m 48s
  • Creating transform nConstraints2m 23s
  • Editing constraint membership3m 7s
  • Adjusting strength drop-off3m 15s
  • Adding Nucleus wind1m 29s
  • Using interactive playback1m 33s
  • Tuning solver attributes2m 34s
  • Checking the simulation with a Playblast3m 18s
  • Controlling collision thickness2m 52s
  • Adjusting dynamic properties4m 29s
  • Smoothing nCloth with subdivision surfaces5m 16s
  • Setting the initial state2m 25s
  • Creating an nCache6m 59s
  • Constraining component to component6m 53s
  • Duplicating nCloth5m 25s
  • Assigning Nucleus solvers2m 14s
  • Using collision layers5m 6s
  • Optimizing nCloth quality settings3m 27s
  • Displaying nodes in the Attribute Editor1m 17s
  • Displaying the input or output mesh4m 31s
  • Working with construction history5m 33s
  • Extruding nCloth3m 14s
  • Increasing efficiency with proxy collision objects3m 28s
  • Modeling nCloth garments2m 30s
  • Welding adjacent borders4m 17s
  • Creating a point-to-surface nConstraint4m 41s
  • Creating a force field nConstraint2m 14s
  • Dressing an animated character8m 31s
  • Simulating thick cloth with a wrap deformer4m 12s
  • Painting attributes by vertex4m 7s
  • Painting attributes by texture4m 52s
  • Animating nConstraint attributes1m 45s
  • Working with nCaches6m 32s
  • Painting cache weights3m 54s
  • Simulating many objects6m 44s
  • Adjusting lift and drag6m 30s
  • Applying wind shadow2m 34s
  • Connecting nCloth to fields4m 19s
  • Simulating rigidity3m 46s
  • Scaling time with nCache2m 5s
  • Warping objects with Input Mesh Attract1m 37s
  • Tearing nCloth2m 40s
  • Goodbye47s

Recommended video tutorials from YouTube.

  • Maya nCloth tutorial: Working with nCaches | lynda.com
  • This Maya nCloth tutorial shows how to save caches or variations of an animation with nCache and swap and blend the caches with cacheBlend. Watch more at ...

  • DateTime : 2012-12-08 01:17:18
  • Source : LinkedIn Learning
  • Maya nCloth tutorial: Understanding the nucleus solver | lynda.com
  • This Maya nCloth tutorial explain the nucleus solver and its properties Solver, Gravity, and Wind. Watch more at ...

  • DateTime : 2012-12-08 01:13:42
  • Source : LinkedIn Learning
  • Maya nCloth tutorial: Simulating many objects | lynda.com
  • This Maya nCloth tutorial shows how to simulate objects other than cloth, such as leaves blowing off of a tree, by converting the leaves to nCloth and matching ...

  • DateTime : 2012-12-08 01:19:20
  • Source : LinkedIn Learning
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