Learning CAT Rigging Tools in 3ds Max
Learning CAT Rigging Tools in 3ds Max is an Intermediate level tutorial on 3D + Animation, produced by the author, Joel Bradley. This tutorial is an absolute pillar for a person who needs to sharpen his/her 3D + Animation expertise. It gives you a thorough grip on 3D + Animation, Character Animation, Rigging, Photography, Video, Game Design, Visual Effects, 3ds Max, 3D + Animation, Character Animation, Rigging, Photography, Video, Game Design, Visual Effects and 3ds Max.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) for 3ds Max, which offers preset character rigs as well as custom tools for creating a rig from scratch. Author Joel Bradley demonstrates animation layers; CAT muscles, which you can use to create a skin that deforms and stretches realistically as your character moves; and the forward/inverse kinematics workflow. The final chapter puts all these features into motion, as you apply the tools to a full character rig with secondary bones and perform a stress test animation.
- What is CAT?
- Using and editing preset rigs
- Repositioning bone pivots
- Using CAT control gizmos
- Working with spines
- Adding limbs to a character
- Working with adjustment and motion layers
- Animating with the foot pivot system
- Building a start-to-finish rig with CAT