Houdini 15.5: Dynamics and Simulation

Houdini 15.5: Dynamics and Simulation

Houdini 15.5: Dynamics and Simulation is an Advanced level tutorial on 3D + Animation, created by the creator, Scott Pagano. This tutorial is a critical foundation for an individual who needs to get better at his/her 3D + Animation talent. It provides you a thorough grip on 3D + Animation, Animation, Photography, Video, Visual Effects, Houdini, 3D + Animation, Animation, Photography, Video, Visual Effects and Houdini.

Free Download - Houdini 15.5: Dynamics and Simulation
Author Scott Pagano
Publish Date 1/23/2017
Skill Advanced
Duration 3h 30m
Topic 3D + Animation
Video Tutorials 43
Last Update N/A

In this course, Scott Pagano explores Houdini and shows how to use its massively powerful dynamics system to create a range of simulations. Scott provides an overview of the dynamics context, and moves on to a range of project-based examples that illustrate how to use an array of simulation types. Starting with rigid body dynamics, he explores how to properly prepare geometry for destruction and build a destruction simulation system, as well as how to create a soft body organic dynamic simulation with Wire and Finite Element solvers. He then shows how to wrap up your object destruction system as a Houdini digital asset for use in Maya and CINEMA 4D.

Topics include:

  • Destroying objects with Houdini rigid body dynamics
  • Creating a soft object simulation with Houdini Wire and Finite Element simulations
  • Creating a Houdini digital asset (HDA) destruction system for use in Maya and 4D
  • Using an HDA destruction system in Maya
  • Using an HDA destruction system in CINEMA 4D

Houdini 15.5: Dynamics and Simulation : Video Lessons

  • Welcome58s
  • Exercise files38s
  • Exploring collision geometry types6m 26s
  • Overview of constraints2m 32s
  • Process overview44s
  • Source assets1m 49s
  • Create simulation with shell and ground4m 43s
  • Create collision geometry for shell8m 17s
  • Create collision geometry for ground8m 28s
  • Add base into simulation3m 18s
  • Create collision geometry for base8m 17s
  • Add frame into simulation4m 56s
  • Add crates to simulation6m 39s
  • Add cans to simulation5m 2s
  • Tweak sim and constraint parameters7m 1s
  • Modify attributes on shell constraints9m 6s
  • Modify attributes on frame constraints4m 37s
  • Apply simulation to full-resolution shell4m 26s
  • Apply simulation to full-resolution geometry3m 3s
  • Run simulation and create flipbook5m 1s
  • Combine results and export alembic7m 9s
  • Create FEM simulation3m 53s
  • Create a point deform system7m 16s
  • Run and cache FEM simulation2m 27s
  • Prep edge geo for wire sim2m 4s
  • Create tentacle geo7m 3s
  • Create tentacle sim4m 36s
  • Create volume noise for wire sim3m 9s
  • Add volume advection to wire sim5m 42s
  • Create wires from arm geo5m 27s
  • Add arm wires to wire sim3m 15s
  • Combine and export wire sim3m 36s
  • Create tentacle geo from wires8m 59s
  • Wire deform arm geo with wires7m 5s
  • Ray arm geo to body geo6m
  • Combine elements and export alembic3m 34s
  • Scene overview2m 10s
  • Create subnet and make paths relative3m 36s
  • Promote parameters and build UI11m 6s
  • Export HDA2m 42s
  • Open HDA in Maya5m 43s
  • Open HDA in C4D6m 4s
  • Next steps1m 12s

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Please consider buying this course - Houdini 15.5: Dynamics and Simulation directly from the author - Scott Pagano. This way you could help the author create more great content, also you may get personal help.

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