Fusion 360 Essential Training

Fusion 360 Essential Training

Fusion 360 Essential Training is an Beginner level tutorial on 3D + Animation, produced by the author, Nick Kloski. This tutorial is a critical step for a person who needs to sharpen his/her 3D + Animation expertise. It provides you a strong understanding on 3D + Animation, CAD, Prototyping, Web, Modeling, Product Design, Fusion 360, 3D + Animation, CAD, Prototyping, Web, Modeling, Product Design and Fusion 360.

Free Download - Fusion 360 Essential Training
Author Nick Kloski
Publish Date 8/28/2019
Skill Beginner
Duration 5h 34m
Topic 3D + Animation
Video Tutorials 72
Last Update N/A

Design differently with Fusion 360. This cloud-powered tool from Autodesk is the key to instant 3D creativity, used for product design, mechanical engineering, and fabrication. This essential training gives you the expertise to use Fusion 360 to turn your ideas into ready-to-manufacture designs that flow to 3D printing, CNC milling, or injection molding. Instructor Nick Kloski, founder of HoneyPoint3D, provides an overview of all the basic operations in Fusion 360, including sketching, extruding 3D objects, sculpting, and surface modeling. He explains the functions of the software, while providing a solid foundation in the basics of effective 3D design. Learn how to plan a project; model your ideas; work with sketches, meshes, and surfaces; generate files for 3D printing; and analyze your designs. Plus, learn how to create photorealistic renderings and even animations of your Fusion 360 designs.

Note: This course was created and produced by HoneyPoint3D. We are honored to host this training in our library.

Topics include:

  • Creating basic shapes
  • Using Fusion 360 environments
  • Sketching
  • Extruding profiles to create objects
  • Sculpting
  • Surface modeling
  • Editing via the timeline
  • Editing and combining shapes
  • Analyzing your work
  • Rendering
  • Exporting models

Fusion 360 Essential Training : Video Lessons

  • Use Fusion 360 to turn your ideas into designs1m 37s
  • What Fusion 360 does7m 30s
  • What Fusion 360 does not do3m 49s
  • Fusion 360 competitors and companions6m 26s
  • The online aspect of Fusion 3603m 6s
  • Browser-based CAD4m 41s
  • Team and client collaboration3m 3s
  • What is covered in this course2m 29s
  • What is not covered in this course4m 30s
  • Introduction to creating basic shapes5m 27s
  • Fusion 360's environments3m 49s
  • Environments: Designing4m 6s
  • Environments: Showing2m 1s
  • Environments: Making1m 58s
  • User interface refresher2m 54s
  • Let's create some primitives4m 56s
  • An intro to sketching6m 25s
  • Sketch dimensions explained5m 48s
  • Extruding profiles to create objects3m 40s
  • What is lofting?1m 40s
  • Setting up your Loft profiles3m 6s
  • Lofting and controlling tangency2m 17s
  • Adding loft guide rails5m
  • What are Sweeps?3m 13s
  • Fusion 360 can sculpt?9m 16s
  • What is surface modeling?7m 25s
  • Planning the process2m 44s
  • Take a step back3m 8s
  • Now get close and start drawing3m 44s
  • Overview of the timeline3m 43s
  • Editing via the timeline3m 53s
  • Why create user parameters?5m 22s
  • Timeline editing caveat: Sculpting4m 23s
  • The importance of edges3m 48s
  • The importance of cleanliness3m
  • Intro: Modify and assemble tools2m 5s
  • Making shapes useful8m 45s
  • Making shapes nice4m 38s
  • Combining shapes5m 50s
  • Use patterns14m 5s
  • Sculpt edges and editing5m 2s
  • Analysis tools10m 18s
  • Analysis tools 27m 51s
  • Measurement tools6m 2s
  • Exporting solid models4m 38s
  • Exporting polygonal models3m 38s
  • Introduction to the step-by-step section1m 58s
  • Introduction to planning your model3m 23s
  • Strategy: Inside-out2m 24s
  • Strategy: Outside-in4m 9s
  • Using paper, pencil, and a ruler2m 27s
  • Translating your design into a sketch3m 24s
  • Alternate: Uploading an image template9m 25s
  • Sketch and extrude the starter profile7m 38s
  • Creating a baseplate7m 16s
  • Create and extrude your aesthetic curves9m 31s
  • Bonus: Sweeping a lip7m 17s
  • Beauty through embellishments and fillets6m 14s
  • Introduction to sculpting the hanger2m 30s
  • Importing your template1m 52s
  • Sculpting a plane and editing the form6m 34s
  • Surface thickening the hanger portion2m 56s
  • Sketch and extrude a sculpted baseplate3m 55s
  • How to patch and stitch surface models4m 25s
  • Cutting holes and making it pretty6m 22s
  • Let's make some photos3m 6s
  • Setting up your render stage7m 54s
  • Exporting to Meshmixer for 3D printing4m 48s
  • Other software classes to check out6m 35s
  • Next steps1m 29s

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