Fusion 360: Basic Part Modeling
Fusion 360: Basic Part Modeling is an Beginner level course on 3D + Animation, written by the creator, Vladimir Mariano. This course is an absolute step for an individual who needs to get better at his/her 3D + Animation expertise. It provides you a thorough grip on 3D + Animation, CAD, Prototyping, Web, Modeling, Product Design, Fusion 360, 3D + Animation, CAD, Prototyping, Web, Modeling, Product Design and Fusion 360.
Learn how design for the real world with Autodesk Fusion 360 to practice modeling parts that match real-life constraints. This course takes you through how to measure objects and create models for parts that are manufacture-ready. Design basics are covered first, including using the tools in Fusion 360. Then, project-based instructions are provided for creating a battery holder that meets valid constraints. Next, reference drawings are used to demonstrate how to modify dimensions according to various specifications. Additionally, several design and modeling steps are shown, involving sketching, extruding, using calipers, fixing over-constraint errors, adjusting appearances, calibrating canvases, and more.
- Getting started with Fusion 360
- Sketching and extruding
- Editing sketches and features
- Using calipers to get precise measurements
- Designing according constraints
- Modifying dimensions
- Changing inches to millimeters
- Modifying features
- Attaching and calibrating a canvas
- Sketching by referencing a canvas
- Parallel constraints
- Combining bodies and separating bodies