Digital Matte Painting 5: Camera Projection in Maya
Digital Matte Painting 5: Camera Projection in Maya is an Beginner level study on 3D + Animation, crafted by the creator, David Mattingly. This study is a critical base for anyone who needs to sharpen his/her 3D + Animation skills. It provides you a thorough grip on 3D + Animation, CAD, Design, Digital Painting, Photography, Video, Rendering, Visual Effects, Maya, Photoshop, 3D + Animation, CAD, Design, Digital Painting, Photography, Video, Rendering, Visual Effects, Maya and Photoshop.
What really makes a matte painting come to life? A technique called camera projection can transform a 2D matte painting—like the fiery castle built in previous installments of this series—into a 3D scene, complete with a moving camera and shifting perspective. In this, the fifth and final installment of Digital Matte Painting Essentials, David Mattingly shows how to use Maya’s powerful toolset to add perspective and animation. First, you’ll break out the layers of the painting, create rough geometry inside Maya to match the forms, and then project texture onto those forms to give them depth. Then you’ll learn how to add an animated camera, special effects, and create a fully realized 3D environment from the painting.
- What is camera projection?
- Isolating the layers in your painting
- Setting up for projection camera
- Adding geometry
- Projecting textures
- Animating the camera
- Vertex modeling
- Animating the background
- Adding flames, smoke, and glows
- Rendering your project