Creating Shader Networks in Maya and mental ray

Creating Shader Networks in Maya and mental ray

Creating Shader Networks in Maya and mental ray is an Intermediate level course on 3D + Animation, created by the creator, Aaron F. Ross. This course is an absolute step for an individual who needs to get better at his/her 3D + Animation talent. It gives you a strong understanding on 3D + Animation, CAD, Photography, Video, Materials, Rendering, Textures, Visual Effects, Maya, 3D + Animation, CAD, Photography, Video, Materials, Rendering, Textures, Visual Effects and Maya.

Free Download - Creating Shader Networks in Maya and mental ray
Author Aaron F. Ross
Publish Date 3/1/2013
Skill Intermediate
Duration 5h 28m
Topic 3D + Animation
Video Tutorials 81
Last Update N/A

Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine. In this course, author Aaron F. Ross shows how to create materials and shaders for 3D objects, characters, and landscapes, with reflectivity, transparency, and amazing texture. Become more comfortable building shader networks and open up a lot of new possibilities for creative surfaces in Maya.

Topics include:

  • Getting familiar with Hypershade
  • Making and breaking connections
  • Using mental ray materials
  • Adding reflectivity with ray tracing
  • Rendering refractions
  • Mapping translucence
  • Adding surface relief detail
  • Adjusting and combining textures
  • Constructing a stylized non-photoreal shader
  • Working with math and utility nodes
  • Rendering ink and paint with Maya Toon

Creating Shader Networks in Maya and mental ray : Video Lessons

  • Welcome1m
  • Setting up the course project3m 47s
  • Creating a reference to save disk space5m 36s
  • Getting familiar with the Hypershade2m 47s
  • Creating shading nodes6m 7s
  • Using the Hypershade with the Attribute Editor5m 30s
  • Setting viewport render options6m 16s
  • Using the Render view6m 57s
  • Graphing networks4m 26s
  • Understanding shading groups3m 45s
  • Making and breaking connections4m 23s
  • Using the Connection Editor4m 27s
  • Organizing material libraries with bins3m 24s
  • Introducing the Node Editor3m 17s
  • Creating a matte painting with the surface shader5m 44s
  • Controlling hardware texture quality1m 26s
  • Lighting the scene6m 31s
  • Choosing a diffuse color and amount2m 42s
  • Understanding ambient color1m 39s
  • Bump mapping3m 7s
  • 3D texture placement1m 31s
  • Defining specular shading4m 26s
  • Duplicating networks3m 31s
  • Building branching networks5m 56s
  • Exporting and importing networks1m 48s
  • Setting up the mental ray renderer2m 15s
  • Lighting the scene for mental ray5m 20s
  • Using mental ray shading nodes4m 41s
  • Choosing mia_material_x presets3m 23s
  • Exploring mia_material_x3m 51s
  • Bump mapping in mia_material_x2m 43s
  • Adding ambient occlusion to mia_material_x5m 50s
  • Using ambient occlusion nodes in shader trees5m 28s
  • Mapping specular color3m 37s
  • Adding reflectivity with raytracing3m 11s
  • Setting raytracing depth3m 14s
  • Shaping anisotropic highlights3m 58s
  • Creating brushed metal with a bump map4m 2s
  • Controlling the bidirectional reflectance distribution function (BRDF)5m 7s
  • Rendering refractions3m 39s
  • Finding the facing ratio with Sampler Info3m 42s
  • Modifying transparency with Remap Value6m 13s
  • Rendering solid glass with mia_material_x4m 32s
  • Backlighting materials with translucence4m 26s
  • Mapping translucence3m 40s
  • Rendering skin with subsurface scattering8m 15s
  • Adding detail with a displacement map4m 11s
  • Controlling displacement tessellation2m 45s
  • Working with Use Min Screen for camera-based displacement2m 58s
  • Converting displacement to polygons2m 7s
  • Normal mapping3m 47s
  • Generating a normal map with Transfer Maps6m
  • Filtering a file texture4m 13s
  • Adjusting file texture color balance2m 22s
  • Understanding 2D texture placement3m 44s
  • Assigning materials by face component1m 56s
  • Nesting maps3m 59s
  • Compositing maps with a layered texture3m 53s
  • Applying multiple UV sets6m 34s
  • Compositing shaders7m 19s
  • Driving ramp UVs with a texture4m 29s
  • Modifying colors with Remap HSV1m 41s
  • Building substance textures7m 37s
  • Baking with Convert to File Texture5m 22s
  • Baking with mental ray Batch Bake5m 14s
  • Constructing a candle flame shader4m 22s
  • Using Shader Glow5m 22s
  • Adding OpticalFX3m 56s
  • Building a nonphotoreal shading network2m 10s
  • Creating an ideal diffuse shader1m 18s
  • Creating a noisy ramp1m 57s
  • Adding colors3m 51s
  • Setting a threshold with Remap Value5m 3s
  • Multiplying values6m 40s
  • Adding Brownian noise5m 40s
  • Assigning a fill with a ramp shader4m 41s
  • Assigning a Toon outline2m 3s
  • Editing outline attributes in the pfxToon node2m 59s
  • Manipulating outlines with a modifier2m 39s
  • Converting Toon outlines to polygons3m 33s
  • Goodbye35s

Recommended video tutorials from YouTube.

  • Creating Shader Networks in Maya and mental ray
  • ...

  • DateTime : 2013-03-15 19:13:41
  • Source : DigitalArtsGuild
  • Maya and mental ray tutorial: Using Ambient Occlusion nodes in shader trees |
  • This tutorial shows how to simulate shadows in shader trees using Ambient Occlusion nodes. Watch more at ...

  • DateTime : 2013-03-09 16:30:20
  • Source : LinkedIn Learning
  • Maya and mental ray tutorial: Graphing networks |
  • This tutorial demonstrates several ways to graph shader networks in Maya. Watch more at ...

  • DateTime : 2013-03-11 11:00:41
  • Source : LinkedIn Learning

Please consider buying this course - Creating Shader Networks in Maya and mental ray directly from the author - Aaron F. Ross. This way you could help the author create more great content, also you may get personal help.

The links being shared are only for poor students who really cannot afford to pay. So, if you are capable of paying please do consider it once before trying the free download links.

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