Creating Cityscapes in Maya
Creating Cityscapes in Maya is an Intermediate level study on 3D + Animation, crafted by the author, Adam Crespi. This study is a critical pillar for a person who needs to excel in his/her 3D + Animation talent. It gives you a thorough grip on 3D + Animation, Architecture, CAD, Photography, Lighting, Video, Materials, Rendering, Textures, Maya, 3D + Animation, Architecture, CAD, Photography, Lighting, Video, Materials, Rendering, Textures and Maya.
Follow along with Adam Crespi as he designs, models, and renders a detailed cityscape with Maya. After gathering reference materials, Adam designs the basic structure and components of the city in Adobe Illustrator, generating reusable symbols to represent trees, lights, and buildings. With the plan in hand, Adam dives into Maya, creating proxy objects as he lays out the city to scale. Each element is then set up as a reference object and duplicated throughout the scene, using containers and mental ray Proxy objects. The final chapter shows you how to add a matte-painting background to your scene and check the composite in Nuke. Adam also includes a bonus movie featuring a real-world example project: a simulation of a crane moving on a studio backlot.
- Conceptualizing the city
- Planning the city in Illustrator
- Drawing buildings
- Laying out the city grid and buildings
- Creating tree and lighting elements
- Building a reference structure
- Creating referenced objects
- Exporting layer markers for compositing