Cloth Simulation: 3ds Max
Cloth Simulation: 3ds Max is an Intermediate level tutorial on 3D + Animation, created by the creator, Joel Bradley. This tutorial is an important base for a person who needs to sharpen his/her 3D + Animation expertise. It gives you a thorough grip on 3D + Animation, Character Animation, Photography, Video, Visual Effects, 3ds Max, 3D + Animation, Character Animation, Photography, Video, Visual Effects and 3ds Max.
The Cloth system in 3ds Max allows you to create realistic garments and fabrics, from T-shirts to tablecloths. This course, from author Joel Bradley, provides a deep dive into cloth simulation in 3ds Max, giving you the information you need to tackle your own project. Joel examines the effect of scale on cloth behavior, the impact different mesh subdivision types can make on your model, and the function and options behind the Cloth modifier, the heart of the Cloth system. He also shows how to set up and control behaviors like bend and curve, U and V Stretch, Density, Thickness, and Friction. Plus, discover how to work with groups and constraints and create effects like wet cloth and tearable cloth.
This course was created and produced by Joel Bradley. We are honored to host this content in our library.
- Comparing mesh subdivisions
- Adding the Cloth modifier
- Adjusting options like panels, seams, and faces
- Setting up and controlling cloth behaviors
- Working with constraints like Preserve, Surface, and Sticky Cloth
- Applying forces to cloth
- Controlling cloth quality