Cinema 4D Rendering Tips for NUKE
Cinema 4D Rendering Tips for NUKE is an Intermediate level study on 3D + Animation, produced by an expert, Craig Whitaker. This study is an important pillar for a person who needs to excel in his/her 3D + Animation expertise. It provides you a thorough grip on 3D + Animation, Compositing, Photography, Video, Visual Effects, CINEMA 4D, Nuke, 3D + Animation, Compositing, Photography, Video, Visual Effects, CINEMA 4D and Nuke.
Like a cake, a render isn’t fully “baked” until you’ve added the finishing touches that take motion graphics from good to great. This course shows you how to take a render directly from CINEMA 4D, or any other 3D package, and bump it up a notch with NUKE. Author Craig Whitaker shows how to combine UVW passes with ST maps to retexture objects, build RGB mattes, create glows and gizmos with Fresnel shaders, and add depth of field, motion blur, and other effects.
- Prepping UVs for export
- Using the STMap node to retexture objects
- Compositing the shot
- Creating RGB mattes
- Working with Fresnel shaders
- Creating depth of field and motion blur effects