Blender: Rendering with Cycles
Blender: Rendering with Cycles is an Intermediate level study on 3D + Animation, created by the author, George Maestri. This study is a critical step for a person who needs to sharpen his/her 3D + Animation skills. It gives you a thorough grip on 3D + Animation, Architecture, CAD, Photography, Lighting, Video, Materials, Rendering, Visual Effects, Blender, 3D + Animation, Architecture, CAD, Photography, Lighting, Video, Materials, Rendering, Visual Effects and Blender.
The open-source 3D graphics suite Blender now offers Cycles, a rendering engine that adds a new degree of realism and professionalism to your projects. In this course, George Maestri introduces Cycles, and reviews its lighting types, materials, and render settings. Learn how to layer shaders, enhance surfaces with texture and gloss, and add lifelike lighting and shadows to your scenes. In the final chapter, follow along with a small, self-contained project, where a simple architectural interior will be rendered.
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras