3ds Max: Rendering for Composites
3ds Max: Rendering for Composites is an Intermediate level tutorial on 3D + Animation, written by the creator, Joel Bradley. This tutorial is a critical pillar for an individual who needs to excel in his/her 3D + Animation skills. It gives you a strong understanding on 3D + Animation, Character Animation, Compositing, Photography, Video, Visual Effects, 3ds Max, After Effects, 3D + Animation, Character Animation, Compositing, Photography, Video, Visual Effects, 3ds Max and After Effects.
Learn how to use the extensive range of tools in 3ds Max to render out elements for compositing. In this course, Joel Bradley shows how to break a project down into manageable pieces with 3ds Max’s Render Elements feature and manage the render passes with the State Set tools. He explores this pipeline via three mini projects that take a shot from breakdown to final composite. First, he sets up and renders the elements in 3ds Max. Second, he “pre-composites” and outputs the files using the Compositor Link panel. Finally, Joel jumps into After Effects, where he adds post-production effects such as per-object color corrections, reflections and refractions, atmospheric haze, and motion blur.
- Making a pipeline decision
- Understanding how state sets work
- Using state sets for rendering passes
- Setting element parameters
- Creating a custom matte pass
- Installing Compositor Link
- Outputting rendering footage to After Effects
- Adding post-production effects in After Effects